The Arcade

The Arcade

Screen glitch gif

Screen glitch gif

Progress gif

Progress gif

Concept art

Concept art

Concept Timelapse

Concept Timelapse

UE4 shader for the windows to get a random texture from a flipbook with 8 variations and combine it with a random brightness value extracted from a gradient texture using the world position.

UE4 shader for the windows to get a random texture from a flipbook with 8 variations and combine it with a random brightness value extracted from a gradient texture using the world position.

Buildings blueprints created with the modular assets

Buildings blueprints created with the modular assets

Buildings blueprints created with the modular assets

Buildings blueprints created with the modular assets

Modular elements for the buildings, using a 3x3m module

Modular elements for the buildings, using a 3x3m module

Hardsurface decals sheet

Hardsurface decals sheet

Arcade side graphic

Arcade side graphic

Pixel art arcade cabinet screen

Pixel art arcade cabinet screen

Pixel art arcade cabinet screen

Pixel art arcade cabinet screen

The Arcade

This is my final entry for the Experience points / Dinusty Cyberpunk Challenge.
The idea for this project started with an arcade which is one of the locations in the book Neuromancer by WIlliam Gibson, and then evolved into a stylized scene.
For this project I set for myself the restriction of modeling all the elements using Blender to become more familiar with the software, the textures where created in substance designer and substace painter was used to bake the normal decals. The graffiti was painted in procreate and edited in photoshop. The Illustrations for the arcade cabinets where sketched out in procreate and detailed in vectornator.

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