3D Environment artist with a background in Architecture, a passion for stylized art and a love for colorful fantasy and scifi environments.
(02/24-) Unannounced game- Environment art, set dressing, asset modeling UVs and optimization, textures creation in substance designer and shader setup in engine, level lighting and technical art problem solving. (UE5)
(09/23-02/24) Yars Rising - Environment set dressing, asset optimization and level lighting. (Unity)
Environment art for Gun Jam and Gun Jam VR.
Create 3d models of props, buildings and a variety of environment assets sometimes based on provided concepts and also personally creating concepts when needed.
Unwraping texturing and optimizing game assets.
Dressing game levels blockouts in UE4.
Create, model and unwrap a variety of environment assets in a variety of styles from gradient textured low poly, to sculpted to hand painted models in an optimized way for mobile games standard.
Model 3d assets based on provided concept art and also quickly iterate more elements to dress the levels without concept but following the specified art style by the project lead.
Create modular elements used to build the levels.
Create 3d environment art and props for the game People of Note according to the art direction using provided concept art, optimize 3d models to game standards, unwrap efficiently and create unique textures for the elements.
Design of new architectural projects based on clients briefings.
Coordinate the design team in charge of drafting all elements of the architectural project.
The creation of high quality architectural renderings, both interior and exterior.
Generating 3d models and still images of all architectural projects designed at the firm as well as contributing to both the design process.
Editorial artist in charge of covers and article illustrations at the University of Sheffield's newspaper.
Participated in the design process and drafted all the working plans and details for a wide range of projects ranging from single family housing to hotels and government buildings.
Coordinated with engineers and contractors to ensure that the projects where built according to the design.
Architectural visualization specialist in charge of generating 3d models and renderings.
Started as a draughtsman, became a project architect and ended up as chief architect for the last couple of months in the firm, supervising the work in all the projects at the office.