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Manuel Fuentes
Manuel Fuentes
Environment Artist
Merida, Mexico

Summary

3D Environment artist with a background in Architecture, a passion for stylized art and a love for colorful fantasy and scifi environments.

Skills

IllustrationRendering3D Modeling3D VisualizationEnvironment ModelingArchitectural VisualizationArchitectural DesignSketching

Software proficiency

Blender
Blender
3ds Max
3ds Max
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Illustrator
Illustrator
Premiere
Premiere
Marvelous Designer
Marvelous Designer
xNormal
xNormal
UVLayout
UVLayout
AutoCAD
AutoCAD
Unity
Unity

Reel

Productions

    • Video Game
      People of Note
    • Year
      2026
    • Role
      3D environment/prop Artist
    • Company
      Iridium studios
    • Video Game
      Yars Rising
    • Year
      2024
    • Role
      3D Environment Artist
    • Company
      Wayforward
    • Video Game
      GUN JAM
    • Year
      2023
    • Role
      3D Environment Artist
    • Company
      Jaw Drop Games
    • Video Game
      GUN JAM VR
    • Year
      2023
    • Role
      3D Environment Artist
    • Company
      Jaw Drop Games

Experience

  • Freelance 3d Environment Artist at WayForward Technologies
    September 2023 - Present

    (02/24-) Unannounced game- Environment art, set dressing, asset modeling UVs and optimization, textures creation in substance designer and shader setup in engine, level lighting and technical art problem solving. (UE5)

    (09/23-02/24) Yars Rising - Environment set dressing, asset optimization and level lighting. (Unity)

  • Freelance 3D Environment Artist at Jaw Drop Games
    September 2021 - April 2023

    Environment art for Gun Jam and Gun Jam VR.

    Create 3d models of props, buildings and a variety of environment assets sometimes based on provided concepts and also personally creating concepts when needed.

    Unwraping texturing and optimizing game assets.

    Dressing game levels blockouts in UE4.

  • Freelance 3d Environment Artist at Square Enix Montreal
    June 2021 - August 2021

    Create, model and unwrap a variety of environment assets in a variety of styles from gradient textured low poly, to sculpted to hand painted models in an optimized way for mobile games standard.

    Model 3d assets based on provided concept art and also quickly iterate more elements to dress the levels without concept but following the specified art style by the project lead.

    Create modular elements used to build the levels.

  • Freelance 3D Environment Artist at Iridium Studios
    July 2020 - April 2021

    Create 3d environment art and props for the game People of Note according to the art direction using provided concept art, optimize 3d models to game standards, unwrap efficiently and create unique textures for the elements.

  • Senior Architectural Designer at OS Arquitectos
    Merida, Mexico
    November 2013 - May 2021

    Design of new architectural projects based on clients briefings.

    Coordinate the design team in charge of drafting all elements of the architectural project.

    The creation of high quality architectural renderings, both interior and exterior.

  • Architectural visualization specialist at OS Arquitectos
    Merida, Mexico
    February 2012 - September 2012

    Generating 3d models and still images of all architectural projects designed at the firm as well as contributing to both the design process.

  • Editorial Illustrator at Forge Press
    Sheffield, United Kingdom
    September 2012 - September 2013

    Editorial artist in charge of covers and article illustrations at the University of Sheffield's newspaper.

  • Senior Architectural Designer at Seijo Peon Arquitectos
    Merida, Mexico
    November 2008 - September 2010

    Participated in the design process and drafted all the working plans and details for a wide range of projects ranging from single family housing to hotels and government buildings.

    Coordinated with engineers and contractors to ensure that the projects where built according to the design.

    Architectural visualization specialist in charge of generating 3d models and renderings.

    Started as a draughtsman, became a project architect and ended up as chief architect for the last couple of months in the firm, supervising the work in all the projects at the office.