Since the last update been adjusting some of the textures and adding some more smaller assets like rocks and walls. Adjusted the lighting and texture saturation to make the shrine pop a little more and the trees a little less. I'm going for an afternoon light to get some more saturated colors specially since the ground is mostly concrete, I reduced the sun intensity a bit and increased the skylight int to get more readability in the shaded areas while still having decent contrast with the direct sunlit elements.
Also some first pass on ground textures for tiles, concrete and gravel. Next I might block out some of the BG street buildings and other stuff and then more smaller props inside the shrine. There is a large temple and other buildings in front of the shrine but for now I'll just focus on this cameras and polish them real good.
Comments and critique are welcome!




































