Stylized real time environment in unreal engine 4, based on a concept by Andrew Porter.
https://www.artstation.com/artwork/DxaVJE
Temple sculpt
Temple texture in substance painter using instanced layers to procedurally texture all the pieces simultaneously.
Tree trunk sculp
Blockout in blender
Testing unreal 5.2 PCG tools to quickly create environments by setting a series of instructions with a graph.
PCG test