Foliage and shaders update

General / 10 July 2020

So it's time for another update 

After struggling a lot to get the lighting just right I finally managed something I like, I updated all the shaders again and might keep tweaking them just a little bit until it's finished, I also added some parallax mapping to the rocks and red bricks to make them pop out more. 

The foliage was made mostly using the mtree addon in blender for the trunks and scattering some planes using a particle system over some boolean spheres to get the nice rounded silhouettes.  

Hopefully this weekend I can start working on the house in the background from the original concept and fix some other details around the scene.