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PCG Procedural environment studies UE5 - Stylized beach env

General / 18 August 2023

This week I went back to my experiments with PCG procedural environments with the latest version of Unreal 5.3 preview, after a lot of trial and error I managed to get this environment to work (I would recommend still using 5.2 for PCG) It's a lot of fun how easy an quickly you can create environments once you put in the work to properly setup the PCG graph, for this one as an improvement to my older experiments I added landscape sampling so now I can sample the landscape material and spawn meshes according to that, in this case I scattered small rocks everywhere but the foliage is limited to the dry sand and grass landscape textures. Can't wait to see what new things they will add in the next release. 

For this scene I used the assets from my stylized tropical beach asset pack: https://www.unrealengine.com/marketplace/en-US/product/stylized-beach-environment/

Video:   https://vimeo.com/user133212605


PCG procedural desert environment

General / 07 July 2023

More fun tests with procedural environments in UE5.2 now testing PCG with my desert environment (available on the unreal marketplace).



Unreal PCG tools Stylized Forest

General / 04 July 2023


Been having fun the last week trying out unreal 5.2 PCG tools to procedurally generate environments, very good tool for creating scattered foliage. Had tools like this in architecture for a while and it's nice to finally have something similar inside unreal, so far I've only tried with one of my forest environments, I'll have to test it out with other styles of environments to explore the potential. 




Cyberpunk city update

General / 23 May 2023

Slowly making some progress with this scene, adding detail and playing with the lighting. Deciding on the main cameras to start adding more detail and storytelling elements.





Relight doodle

General / 08 February 2023


Practicing nigh lighting by reusing my latest environment in UE5. 


Ideas for next environment

General / 03 February 2023

Thinking about starting another environment project soon and started doodling some ideas, for this one I'm going back to a scifi/cyberpunk theme after doing 2 fantasy ones in a row. 



Dragon Workshop flythrough video

General / 03 November 2022

Did a quick flythrough animation of my latest scene, worked on it a bit more after the challenge was over. As with every scene I worked on I used it as an opportunity to try new things, first time sculpting in blender and first time using UE5 for a project.  


Quick concept

General / 08 December 2021
Trying to get back to doing more environments for my 2d work, keeping it simple and quick so I can focus on the storytelling, will try to do more like this more often and maybe eventually one will turn into my next 3d environment.


Night city

General / 04 December 2021

Idea I had the other day for a possible next 3d environment.....




Octopus Restaurant - Blockout

General / 10 September 2021

New personal project inspired by the amazing concept art by Nara  https://www.artstation.com/artwork/5XOlPz

For this project my objectives are 

  1. Practice sculpting stylized details
  2. Practice stylized textures in substance designer
  3. Reuse modular elements for the buildings
  4. Have fun 😊