This week I went back to my experiments with PCG procedural environments with the latest version of Unreal 5.3 preview, after a lot of trial and error I managed to get this environment to work (I would recommend still using 5.2 for PCG) It's a lot of fun how easy an quickly you can create environments once you put in the work to properly setup the PCG graph, for this one as an improvement to my older experiments I added landscape sampling so now I can sample the landscape material and spawn meshes according to that, in this case I scattered small rocks everywhere but the foliage is limited to the dry sand and grass landscape textures. Can't wait to see what new things they will add in the next release.
For this scene I used the assets from my stylized tropical beach asset pack: https://www.unrealengine.com/marketplace/en-US/product/stylized-beach-environment/
Video: https://vimeo.com/user133212605




























