Sculpt, texture, export, unreal.

Making Of / 10 January 2021

Quick update, finally managed to make some progress with this scene, been quite busy lately with work but now I have some more stuff to show. 

I sculpted the details on the temple and used the power of instanced layers to procedurally texture it in SP, I might go back later an play with the generators and masks a bit more but the foundation is done.

Still not sure If I will join the Artstation challenge but In case that I do I wanted to share a little bit more of this scene. 😊

I'm using as reference the amazing concept by Andrew Porter .