3 cliffs and a pine tree

Making Of / 21 October 2019

Finally replaced the cliff blockout with some real geometry. This time I wanted to try something slightly different from past projects so I created a stylized cliff in substance designer and from there quickly generated 3 variations of the height map, which I used to mas the low poly cliff in zbrush and using surface deformation transferred the detail to the model, after some quick polishing of the result I had 3 decent looking cliff mesh models that I placed in the scene. The foliage was also created in substance designer. 

update: Same process to add some mountains in the BG.