New Scene Blockout

Work In Progress / 05 October 2020

Happy blocktober everyone! here is the blockout of a new scene I'm working on at the moment. I've been busy lately but finally managed to make some progress and share it.

I'm using as reference the amazing concept by Andrew Porter .

Hopefully soon I can start doing some stylized sculpting in zbrush, start setting up some basic lighting in ue4 and adding more details to the scene. 😊

Almost done

Work In Progress / 21 July 2020

Hi everyone!

So I'm almost finished with this scene, since the last update I've added mostly small details and fixed some errors around the scene, and also added the house in the bg. I've been staring at it for so long now that I'm probably missing something, so I would love to hear some opinions from everyone, any ideas for small details or errors that I might be missing so that I can finally call it done and publish it on my portfolio.

Hope you are all safe and well.

First light pass

Work In Progress / 25 June 2020

So after playing with the lighting in 4.25 I managed to get a decent first lighting pass (medium quality bake for now), I'll come back to it later but now that I have a good base I can start working on polishing the materials and geometry. 

A lot of the materials turned out better than expected now that I have some propper lighting but they need more polish, others need need a lot more work. 

Regarding the geometry I will add some more irregularities, dented edges and rocks/brick details on the corners to get rid of all the perfectly straight edges.

I usually leave the foliage for last but if I get stuck somewhere else I might take a break from that and work on the trees and bushes  :) . 


Update / Main elements 3d modeling finished

Work In Progress / 17 June 2020

I've finished modeling the main elements of the building and exported everything to unreal, next  I'll start working on textures and maybe do some lighting tests.




Back to work

Work In Progress / 07 June 2020

So I've finally started working on this scene again after a long break, I almost stopped for good but I really love the concept and really want to finish it. 

This weekend I've been working on refining the details, assigning material ids and making sure all the modular elements are aligned and have the proper dimensions. This is a preview from blender (eevee) the final scene will be done in unreal.

Blockout update

Work In Progress / 30 April 2020

So I've made some progress with the blockout, the larger shapes are mostly done and adjusted with proper architectural measurements to the grid (so that hopefully later I can split some parts into modular elements) I've started blocking out the mid and smaller elements. Hopefully for the next update I can get it into unreal and start playing with the light before polishing smaller details and working on the textures. 

See you in the next update 😊

Original concept by Simon Kopp 


Let's do something new

Work In Progress / 22 April 2020

Hey so recently I discovered this awesome piece :  La Fête by Simon Kopp and will try to create a scene inspired by it. So far I've only started the basic blockout. I love the fact that it has a lot of small details and texture variations that should be fun to translate to 3d. I'll try to do something similar to the Dishonored games threading the line between stylized and realistic. 

Hope everyone is staying safe.

The blockout so far:

Original concept art by Simon Kopp:

Reference board so far...

Cyberpunk challenge update - Glitches and graffiti

Work In Progress / 27 March 2020

A little bit over a week left until the challenge is over and here is another update :) 

Changes since last time:

 I replaced the screens with mock game screenshots and after watching a couple of tutorials on youtube figured out how to make the screens glitch and flicker . 

Graffiti decals on the train carts outside and some elements inside.

Small adjustments in the lighting.

More small props for the interior cameras. (bottles, longobard, walkman, casettes, backpack )

Fixed some geometry errors.

Added some more variations to the buildings window texture so it has 16 options instead of the previous 4, randomly chosen according to world position.

Not a lot of time left until the deadline so I think I'll just try to focus on getting a short animation ready before the time is up because I've already spent a lot of time working on this one which was, but if anyone has ideas to improve it i'll find the time to do it :).

drop a comment, wash your hands and stay safe everyone!






Cyberpunk challenge update - Neon and decals

Work In Progress / 22 March 2020

Changes since the last update:

Adjusted the lighting a little bit

Added normal decals for details on some elements

Designed the illustrations for the arcade cabinets

Neon signs on the bg

New ground material, second pass on the metal shader

Increased light bake quality

For the next update I'll work on some graffiti decals and smaller props for the interior

Leave a comment and let me know what you think! :)

Cyberpunk challenge update - colors

Work In Progress / 17 March 2020

For this update I've made a first pass on all the textures, still need to polish but now that I have a master material and instances assigned , and everything unwraped with the same texel density (took me a little bit to figure out how to do it with blender, but the great thing is that there is always an addon for everything). 

For the next update I'll start with replacing the bright empty signs on the buildings with something that looks like an actual neon sign, try to work on some images for the arcade cabinets (screens, top signs etc), keep polishing the textures on everything, and maybe start adding some normal decal details on some of the larger elements. Eventually I'll try to add some more small props inside the arcade for storytelling purposes. 

Until the next update, I hope everyone is safe at home and enjoying some good games during this difficult time we are going trough. 

Leave a comment and let me know what you think! :)