After finishing the blockout in the last update, I've started playing around with shapes and adjusting things around the scene, my original concept had very few details and was very loose so now I'm adding stuff while looking at references, Trying to keep everything tick and chunky to keep that sylized look while still trying to make the scifi/mechanichal elements look functional.
I'm using this as an excuse to get better with hardops/boxcutter in blender which has been very useful so far because of the non destructive nature of the workflow I can easily adjust things without having to bake the details.
Until the next update!🙂
