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Unreal PCG tools Stylized Forest

General / 04 July 2023


Been having fun the last week trying out unreal 5.2 PCG tools to procedurally generate environments, very good tool for creating scattered foliage. Had tools like this in architecture for a while and it's nice to finally have something similar inside unreal, so far I've only tried with one of my forest environments, I'll have to test it out with other styles of environments to explore the potential. 




Cyberpunk city update - Fog, decals and graffiti

Work In Progress / 20 June 2023
Since the last update I've added some more normal decal details to most of the assets, and added a placeholder glitch screen material for the machines and a decal material for graffiti and signs (sketched a quick atlas in procreate still need to polish) also added some cloud/fog cards to add depth and hide some of the BG. 


Cyberpunk city - decals

Work In Progress / 16 June 2023


Another weekly update, this time I've been focusing on polishing the shape and design of the mid size assets and started adding some more detail using normal decals, I created a custom decal trim sheet and am using decal machine addon for blender to speed up the process. 



Cyberpunk city update

Work In Progress / 09 June 2023

Another week another update, since last time I've started adding more detail to the materials, some cables and replaced the building with blueprint buildings generators to quickly adjust the sizes. 


Cyberpunk update

Work In Progress / 30 May 2023

Another update for this project, added some more mid size detail to the buildings and some cables. Also still adjusting the lighting trying to find the right mood. Probably should start working on some textures next before adding more detail. 


Cyberpunk city update

General / 23 May 2023

Slowly making some progress with this scene, adding detail and playing with the lighting. Deciding on the main cameras to start adding more detail and storytelling elements.





Concepts for cyberpunk city props

Work In Progress / 09 May 2023

Got stuck a little bit with my cyberpunk environment so I decided to start sketching some ideas over the blockout props define the main design of the environment assets before switching back to 3d modeling. 


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Blockout lighting

Work In Progress / 13 March 2023

Since the last update I have imported the blockout meshes to UE5, cleaned up the lighting and started adding more details.  



City blockout

Work In Progress / 06 March 2023

Finally started the blockout for my next environment, a cyberpunk city scene, almost done with the main shapes before I transfer it to unreal and start adding a bit more detail. 




Cyberpunk city - ideas for next environment

Work In Progress / 17 February 2023

Doodling some more concept ideas form my next 3d environment/asset pack, going back to scifi/cyberpunk.

Thinking about making it as modular as possible to get freedom adjusting the larger architectural/urban areas and then will go into smaller scale with storytelling/worldbuilding details using the larger areas as a backdrop. Who lives in this apartment, what happens on this rooftop, is someone growing vegetables, is this a party area? is this window broken and are they stealing electricity from the neon sign on the building nextdoor? what are those vending machines selling, and why is one broken? should be a fun project.