Cyberpunk challenge update - Glitches and graffiti

Work In Progress / 27 March 2020

A little bit over a week left until the challenge is over and here is another update :) 

Changes since last time:

 I replaced the screens with mock game screenshots and after watching a couple of tutorials on youtube figured out how to make the screens glitch and flicker . 

Graffiti decals on the train carts outside and some elements inside.

Small adjustments in the lighting.

More small props for the interior cameras. (bottles, longobard, walkman, casettes, backpack )

Fixed some geometry errors.

Added some more variations to the buildings window texture so it has 16 options instead of the previous 4, randomly chosen according to world position.

Not a lot of time left until the deadline so I think I'll just try to focus on getting a short animation ready before the time is up because I've already spent a lot of time working on this one which was, but if anyone has ideas to improve it i'll find the time to do it :).

drop a comment, wash your hands and stay safe everyone!






Cyberpunk challenge update - Neon and decals

Work In Progress / 22 March 2020

Changes since the last update:

Adjusted the lighting a little bit

Added normal decals for details on some elements

Designed the illustrations for the arcade cabinets

Neon signs on the bg

New ground material, second pass on the metal shader

Increased light bake quality

For the next update I'll work on some graffiti decals and smaller props for the interior

Leave a comment and let me know what you think! :)

Cyberpunk challenge update - colors

Work In Progress / 17 March 2020

For this update I've made a first pass on all the textures, still need to polish but now that I have a master material and instances assigned , and everything unwraped with the same texel density (took me a little bit to figure out how to do it with blender, but the great thing is that there is always an addon for everything). 

For the next update I'll start with replacing the bright empty signs on the buildings with something that looks like an actual neon sign, try to work on some images for the arcade cabinets (screens, top signs etc), keep polishing the textures on everything, and maybe start adding some normal decal details on some of the larger elements. Eventually I'll try to add some more small props inside the arcade for storytelling purposes. 

Until the next update, I hope everyone is safe at home and enjoying some good games during this difficult time we are going trough. 

Leave a comment and let me know what you think! :)




Cyberpunk challenge update - Arcade cabinets

General / 13 March 2020

Small update, for this one I mostly worked on refining the shape and polishing the geometry of my arcade cabinets and a couple of small props for the interior. I also adjusted the lighting so that it is shining from the main screen and not from the top and reduced the intensity of the other lights I had inside. 

I'm on the fence if I should add some foliage behind the wall of the train station, let me know what you think! :)

Next step is adding some big advertising signs all over the background and some pipes on the building's facades.

Cyberpunk challenge update - Modeling

General / 10 March 2020

Hi everyone, it's update time!

Since the last update I've taken most of the elements of the scene from blockout to a mid-high resolution level, next I'll start working on some smaller scale props to add some storytelling to the scene, some more details to the background (can't have a cyberpunk scene without some neon signs) still plenty of work to be done. (textures,decals,maybe some foliage)

Also I'm glad I decided to do all the 3d modeling in blender, I'm finally feeling more comfortable with it and the more I use it the easier it gets,  I felt tempted to go back to 3dsmax a couple of times but it's also fun to experiment with new tools.

Cyberpunk challenge update - Buildings, stars and cables

General / 06 March 2020

For this update I've added some bg buildings, they don't look as cyberpunk-ish as I would like them but they work for now and I'll add some more elements to the bg later. I added some brighter stars to the sky (just cubes with emissive material :p). Lots of cables where added and I probably still need to add a lot more to get that cyberpunk vibe in the scene. 

All comments critiques and ideas are welcome :) !

Cyberpunk challenge update - lighting

General / 03 March 2020

Made some adjustments to the lighting, going for a more colorful overwatch inspired vibe.

Cyberpunk challenge / update

General / 02 March 2020

Not a lot of free time since the last update (and a little burnt out from work) but I've managed to get all the elements I have for now into UE4 (first time using blender for a scene so it took me a while to figure out the best way to do it), still a lot of work to be done but now that I have the main elements placed I can start adding more detail. until the next update :) 

Cyberpunk challenge update - Blockout

General / 24 February 2020

Working on the blockout for my scene in blender, next I will be adding some more blockout elements and then taking the scene into UE4.


Cyberpunk challenge concept design

General / 16 February 2020

Finally finished the concept design now I can start blocking out the scene in 3d.